Even my brief foray into working on smaller indie game projects was in some ways brought about by the simple fact that I couldn't put Super Hexagon down, and I dreamed of creating something that would make others feel the same way. Visually, the bold and geometric art style influenced my own design sensibilities. Chipzel's unreal soundtrack inspired a track of my own as I started to experiment with creating chiptune music. ![]() Even back in 2012 I remember its aesthetic directly changing my relationship with games and the kinds of works I wanted to create. I consider Super Hexagon to be one of my more formative game experiences, and without it I'm not sure I'd be writing blog posts like this or hosting podcast episodes about video games on a weekly basis. I would never have imagined that anyone would still be playing it 10 years on. I didn’t expect any kind of reaction to it, let alone the one it got. It was a game that just sort of came along, while I was working on something else, a game I very much made for myself, tuned to my own reflexes. I still don’t really know how to think about Super Hexagon, sometimes. I don’t have any big plans today, sorry – but I wanted to mark the occasion here. ![]() Game designer Terry Cavanagh via this blog post: So, hey! Today is the 10th anniversary of Super Hexagon’s original release.
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